Apr 04, 2007, 09:03 PM // 21:03
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#42
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Academy Page
Join Date: Sep 2006
Guild: The Spearmen [치치치치]
Profession: Me/
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WTB Weapon removal spells, tbh
That's not really a nerf on soul reaping, to be honest. It's still viable, from what I can see.
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Apr 04, 2007, 09:04 PM // 21:04
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#43
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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More lead attack buffs
And Buff paragons but nerf the Affects all paragon craps
Paragons are Leaders, How can a lEader LEAD another Leader and that leader in return Leads 3 other leaders...total BS
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Apr 04, 2007, 09:06 PM // 21:06
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#44
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Furnace Stoker
Join Date: Oct 2006
Location: Jawsome!!!!!!!!!!!
Guild: looking for one :p
Profession: A/D
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the assassin updates are sweet ^^
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Apr 04, 2007, 09:06 PM // 21:06
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#45
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Ascalonian Squire
Join Date: May 2006
Guild: The Kaizen Order [KaiZ]
Profession: N/Me
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Ok, reading this thread, I'm Super confused by the Soul Reaping bit. So, you kill X number of creatures and the energy is pooled up, and the after 5 seconds, you get a jumbo surge of energy?
So you kill 10 creatures in a 5 second period, with 16 SR, you wont get (+16+16+16+16+16 etc) you'll just nothing, then at the interval get +160?
The way the notes made it sound, was that you simply get nothing for anything killed between intervals
So you Kill something, get soul reaping...then if you kill enything 5 seconds after that, you get 0..like SR is disabled for 5 seconds. Then turns back on and then you still get nothing until you kill another thing, which would give you another +16...then turn off for 5 seconds and start up again.
The update notes dont really...specify if Soul Reaping is Pooled for 5 Seconds and then drained at once, or if SR is disable for 5 second intervals after being utilized.
Any clarification would be nice.
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Apr 04, 2007, 09:07 PM // 21:07
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#46
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Furnace Stoker
Join Date: May 2006
Profession: R/
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My thoughts on the SR change:
Whenever I'm running MM in PvE, I'm always playing the "don't waste energy" game; gotta get that next minion up before I miss a HUGE chunk of energy as my team kills 4 things at once. Most of my soul reaping energy is wasted as I have a full energy bar.
IMO, reducing the cost of minions means that we'll be hovering at higher energy levels for most of the battle anyway, and getting 13 energy every 5 seconds will still be enough to keep us topped off, while at the same time hopefully opening up some necro skills to get reduced energy costs to make necs more viable in long battles with few deaths (read: GvG).
[edit]Glyph of lesser energy still gains a x/e 15 energy every 30 seconds...very useful.
Last edited by Skyy High; Apr 04, 2007 at 09:11 PM // 21:11..
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Apr 04, 2007, 09:07 PM // 21:07
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#47
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Resigned.
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Quote:
Originally Posted by Sol Is Pyrrhus
WTB Weapon removal spells, tbh
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Yes, and while we're at it, let's add new skills to almost every line of class to more efficiently remove stances & shouts, too. Removing weapon spells is just retarded. There's no sense in having a weapon spell removal without having the benefit of being able remove other party boosts, too. If that would be the case, there'd be no point to party support at all And as it is, enchant removal already outweighs the ability to do hex removal 0.o.
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Apr 04, 2007, 09:08 PM // 21:08
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#48
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Frost Gate Guardian
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Quote:
Originally Posted by ensoriki
And Buff paragons but nerf the Affects all paragon craps
Paragons are Leaders, How can a lEader LEAD another Leader and that leader in return Leads 3 other leaders...total BS
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I have been saying this for a while now (it was my first post on the forums I think)it makes sense to me and would make me enjoy playing paragon again
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Apr 04, 2007, 09:12 PM // 21:12
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#49
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Banned
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Buffing Otyugh's cry is the best thing since IWAY.
Still waiting for petcontrols..
Last edited by tomcruisejr; Apr 04, 2007 at 09:15 PM // 21:15..
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Apr 04, 2007, 09:12 PM // 21:12
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#50
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Pre-Searing Cadet
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With all respect Gaile, Crippling Slash is called Crippling for a reason. Change the name please because bleeding makes the name sound horrible. Call it Barbed Slash or something.
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Apr 04, 2007, 09:13 PM // 21:13
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#51
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Forge Runner
Join Date: Jul 2005
Location: Communistwealth of Virginia
Guild: Uninstalled
Profession: W/Mo
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Quote:
Originally Posted by Sol Is Pyrrhus
WTB Weapon removal spells, tbh
That's not really a nerf on soul reaping, to be honest. It's still viable, from what I can see.
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I think weapon spells are pretty balanced, since they can't stack. We have so much enchantment removal only because there are so many enchants that one can pile up on a single character.
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Apr 04, 2007, 09:13 PM // 21:13
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#52
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Wilds Pathfinder
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Quote:
Originally Posted by Illfated Fat
I'm really disappointed with the nerf of Glyph of Lesser energy. While I think it opened up an extreme amount of possibilities for x/E characters, I wouldn't call it 'overpowered.' The elementalist secondary was simply a way to compensate for the increased damage output possibilities in both PvE and PvP.
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Let me explain why GoLE got nerfed...
It does not require ANY attributes unlike other ELITE energy management skill
You get more energy than other energy management skill INCLUDING ELITES.
Basically GoLE is better than Offering of Blood, Mantra of Recall, Energy Drain and Ether Prodigy.
You get 25 Energy every 3 seconds - WITHOUT penalty (ie exhaustion, health sac, etc) and it is unconditional (enchanment, edraining, duration, etc). Not to mention, you could cancel your skill and it does not count against you.
And there is no way to remove it - only interrupt it.
GoLE would be the best energy management skill even if it was an elite skill.
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Apr 04, 2007, 09:13 PM // 21:13
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#53
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Forge Runner
Join Date: May 2005
Guild: The Etereal Guard
Profession: Me/Mo
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Quote:
Auspicious Incantation: changed to "For 20 seconds, the next spell you cast is disabled for an additional 10..5 seconds, and you gain 110..200% of that spell's Energy cost."
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big no no. Skill disable need to be at least an additional 10 seconds. This is going to get abused by monks A LOT.
Quote:
Zealous Benediction: decreased Energy gained to 7.
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No...ZB's power doesn't come from the energy. It's because this is the only 200 heal that can target self!!
Quote:
Lightning Reflexes: decreased recharge time to 30 seconds.
Needling Shot: damage bonus increased to 10..30.
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Lightning Reflex already last 10 seconds...now only 30 recharge??
Needling Shot is too big at 30 damage, need to be 20+.
Quote:
Dwarven Battle Stance: increased attack speed boost to 33%.
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This is insane
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Apr 04, 2007, 09:15 PM // 21:15
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#54
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Desert Nomad
Join Date: Sep 2006
Guild: Crimson Claw
Profession: W/
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Quote:
Originally Posted by Rakeman
Great idea!!! Make Paragons better but change Paragon skills to say "All non-Paragon party members/allies"! That would be one of the best skill changes EVER in my opinion! Gaile please read that man's post!
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/agreed...but it would have to read all non paragon and non spirits...
serisously though..anet... the paragon has been nerfed to heck and is only now used in high end pvp... for gimmick builds.... the pve community has all but given up on the poor paragon.
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Apr 04, 2007, 09:17 PM // 21:17
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#55
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Frost Gate Guardian
Join Date: Feb 2007
Location: Saint Louis, MI (yes, it exists)
Guild: Pylons of Bastet [PofB]
Profession: E/
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I think the change to SR is needed. It might not be this change, but do note that these will be tested for a week before being set in stone (as much as anything is in an online game).
As a primary Ele player, I'm glad for the changes to my class, even the change to GoLE. Heck, GoLE is better now as it saves you MORE energy per use with a high Energy Storage. As it was, I was abusing it on my Monk Heroes. It needed the change. The only bad thing is it will be a bit less useful for lower level characters. But it's still a base 10 energy, which is nothing to laugh at in early game.
But my Mesmer cries...
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Apr 04, 2007, 09:17 PM // 21:17
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#56
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Ascalonian Squire
Join Date: Aug 2006
Guild: Namelessones
Profession: N/Me
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I've read this several times and I'm not clear on what is happening to Soul Reaping. Is it every 5 seconds you will receive the accumulated energy of deaths during that time?
I like the lowering of cost on some of the bone boys. That’s good.
My other thought is poor poor mesmers. I really enjoy playing my mesmer, but the skills are just not there and doesn’t look like this is changing soon.
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Apr 04, 2007, 09:18 PM // 21:18
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#57
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Wilds Pathfinder
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Quote:
big no no. Skill disable need to be at least an additional 10 seconds. This is going to get abused by monks A LOT.
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It is only ONE spell and what monk spell is there that you can wait for 5-10 seconds?
Monks can barely use GoH + 1 healing skill and that is only 4 seconds!!
Now you need to spec (waste attribute points) for it to get around 6-8 seconds? I don't think so.
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Apr 04, 2007, 09:19 PM // 21:19
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#58
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Desert Nomad
Join Date: Nov 2005
Location: Wales
Guild: Steel Phoenix
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The soul reaping nerf wasnt that bad, if anything it should be nerfed more.
GoLE is still really good, most people only used it for 10 energy skills anyway.
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Apr 04, 2007, 09:20 PM // 21:20
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#59
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Wilds Pathfinder
Join Date: Apr 2006
Profession: Mo/
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i think we all just need to wait and see on the soul reaping issue. no one here really know exactly how it will work, so lets not crush it till we know what it actually does. it could be huge chunk every 5 seconds (12+12+12...), or increased energy from living things (18 energy from 12 SR, 6 for a spirit), or a stead stream of energy (12 energy every 5 seconds). that description, and the assumptions that follow are all rather vague.
just need to wait and see...
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Apr 04, 2007, 09:20 PM // 21:20
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#60
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Krytan Explorer
Join Date: Nov 2006
Location: PM me for JACT Invite
Guild: Feathermoore Clan
Profession: R/Mo
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Quote:
Originally Posted by Gaile Gray
Ranger:
Bestial Pounce: decreased Dazed duration to 4..10 seconds.
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I only know this because I love my ranger and that I've been tweaking many Beastmaster builds in wait for the new pet control system.
But Bestial Pounce deals damange and KDs an enemy if they are spellcasting. The skill you intended to mention is Bestial Mauling which inflicts Dazed if it hits a KD'd foe.
But BOOOO! I liked inflicting Daze on monks for 17 seconds. Not that it takes that long to kill them :-p
Yay Otyugh's cry doesn't suck anymore! I've always wanted to use it too. Now its worth using.
*Goes back to tweak a few builds again*
Last edited by Feathermoore Rep; Apr 04, 2007 at 09:49 PM // 21:49..
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